Implementation Details

The following pages give details about.

  • events objects: The basis for dice and dicetables: especially IntegerEvents, AdditiveEvents and ProtoDie

  • inheritance for dice and dice-tables: There’s a little work involved in creating your own objects

  • the dice-parser: All its secrets. How to add to it.

  • how to get errors and bugs: Details of how to avoid expected problems.

Contents:

Indices and tables